RIT Project
Digital Game - Talismith
Play as a master of sorcery and craft talismans according to the given outline using the talisman pieces you have at your disposal. Craft your talisman as efficiently as possible to become the best talisman builder in all the land!
My Contributions:
Programming a level editor and developing a tile placement system which accounted for different types and sizes of pieces
Lead level designer, sketching out puzzles and bringing them to life using the level editor
Tools Used:
Unity (C#)
Figma
The Challenge:
Due to this project being on a short deadline, we had to research, design, and implement this game quickly from scratch. We immediately dived into the source material. Since it was a Fantasy setting, we found it hard to fit a casual puzzle into it. We decided to hone in on the typical items within the world and compare them to other casual puzzle games and see if any ideas would match together. After research we honed in on Talisman and were inspired to create a shape matching puzzle, inspired by Tangram puzzles.
Game Requirements:
The Process
5 weeks to create the project from scratch with a group of 5
It must be a casual puzzle game
It must fit within the pre-defined world known as Ethshar which was based off a book series written by Lawrence Watt-Evans.
The Implementation:
While I was able to quickly create many puzzles on paper, my team and I needed a quick way to implement them on Unity. We decided to develop a level editor so that we could easily create new or edit current levels.
With the editor, I could change level stats, layouts, and available pieces with a few clicks of a button. It allowed me to spend more time balancing levels and finding the best possible solutions